Crash Site map description

On a hot desert day, a Blackhawk crashed in the middle of a dense urban setting.
Two search convoys have been dispatched and a medivac helicopter is searching the area from the sky.
As they proceeded into the city, one convoy got lost in the city streets and another got stuck at a roadblock.
Medivac also wonders around, as the heavy desert storm flooding the city and the blinding sunshine makes searching very
difficult.
As the notice of a downed Blackhawk spreads throughout the city, two groups immediately get interested and start making 
their way to the crash site through the dusty and littered alleys.
While the explosions and shooting breaks the calm atmosphere, it gets supressed by the medivac flying over the area
in desperate search for the crash site, not knowing, that the helicopter crashed into a half bombed building.
The building provides good cover for the scavengers, who have also supplied some heavy guns to hold it.
Team, that can fight off the opposing team and hold the crash site, will win.

Team King Of The Hill map, based around a crash site. Heavy desert storm causes low visibility,
thereby making sniping less comfortable. Dense alleys will make the CQBs day, while the gunners will dominate
the streets. Zone wont be easy to hold without the medics, unless you maintain a route to any of the nearby PSPs,
which provide armourys and a safe (?) heaven for your team to spawn at.
Three .50 caliber machine guns have been sent to reinforce the defense line, each strategically overlooking a street,
altough they can be taken out by you or the enemy, making defending more intense.
Controling the PSPs is crucial, as each covers a quarter of the map. There is a lot of roof access, bringing
CQB fights to ground and roof level. Controling the roofs is important, if you want to drive the enemy out of the zone
and if you dont want them to do the same to you. Streets can be controled by manning the lost convoy wondering around the zone.

The map .zip contains BMS, TIL and IFL files. It is important, that you place all 3 into your game directory.
The TIL file will show tiles and the IFL will manage rendering the objects in the map, making the gameplay less laggy.
Map comes in A and B versions (Crash_Site - B version, Crash_Site_A, A version)
If you find this suitable for TDM, dont hesitate to inform me, as I intended the map to be strict TKOTH.


I also ask any person, that would want to rate this, to give me a chance to fix/update anything, they found wrong,
before they rate it. Thank you and enjoy!
